Ideas for using Kodu across the curriculum

Kodu is not only for making games, which makes it suitable for use in a range of contexts across a range of subjects. It can be used for storytelling, explaining a concept or information or modelling ideas creatively. Some pupils will create beautiful worlds, whilst others may focus more on the programming, which means that allowing pupils to work collaboratively may see the best results.

Subject Examples (using knowledge to explain understanding and innovate)
English ·         Create a world featured in a book you are reading using description from the book. When you bump items, you could have quotes from the text

·         Tell the story from the book being studied

·         Used as a planning tool for creative writing (designing the world that they write about)

Maths ·         Basic maths quiz (e.g. times table)

·         Problem solving adventure games

Science ·         Create a human body that you travel around. Speech bubbles inform you about that part of the body. Could move through different systems of the body. Blood cells and oxygen could move around the body

·         Tell the story of an endangered animal, e.g. a turtle that needs saving

·         A game based on Mars, using the Mars Rover with explanations when you bump characters

·         Forces: Model what it would be like on different planets by changing friction, breeze, water strength in the world. Could add other planets linked by levels

·         World modelling predator/prey relationships, e.g. herbivore/omnivore/carnivore where some animals will only eat the plants

Geography ·         Create a map of an area you are studying. Can include hills, valleys, water and lava.

·         Create a game about being eco-friendly (water can change colour) and cleaning up the environment

·         Explain about volcanoes (use lava and black/grey ink clouds)

·         Explaining about coasts, land formations and rivers

·         Create a model of a town being studied

History ·         Retell a Greek myth

·         Create an historical location, e.g. Pompeii

·         Create a game with a storyline based in Victorian Britain (factories, dark skies, ink clouds)

·         Invaders and Settlers game here small settlements are taken over

·         Recreate an historical battle or event

RE ·         Retell a story from the Bible or other religious texts

·         A game based around Diwali

·         Christmas story game

·         Journey to Mecca and explanation of Hajj

Art ·         Use pixel art to imitate a famous picture or create in a specific style.

·         Explain about a famous artist’s life

·         Create a story based on a famous artist or their art

Languages ·         Using language within a game or story

·         Helping others to learn basics (colours or numbers) using speech bubbles

PSHE ·         An explanation or story about staying safe (online and in real life)

·         Story or game about friendship

You should be able to make Kodu work for you within your school and your curriculum. It can be a great tool for pupils to demonstrate and reinforce their knowledge and understanding of concepts and topics.

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