Chapter 9:
Create an animation or mini -game to explain the events of the chapter. They could include: · Playing football with Kensuke and the orangutans · Saving baby turtles by chasing away the birds and carrying turtles to the sea |
Download Kodu file here:
Firstly, I would build my world. It would need to consist of:
- Sand-coloured floor
- Water (I might change the height and strength of
the waves)
- Turtles
- Objects to represent Michael, e.g. a red Kodu
- Objects to represent Kensuke, e.g. a blue Kodu
- Objects to represent birds, e.g. jets
- Add some clouds
- Darkness to represent the night time
Events | Kodu Skills |
Turtles on a beach programmed to wander around on the beach slowly.
(When on land, move slowly) |
· Programming objects to move on a path or to move randomly + slowly
· When an object is on a particular surface, it behaves differently (moving slowly) |
Program the turtles to move quickly in the sea.
(When on water, move quickly) |
· Programming objects to move quickly
· When an object is on a particular surface, it behaves differently (moving quickly) |
Program the turtles to disappear after three seconds of being in the water. You could also score points for each turtle that disappears | · Programming something to happen only when the object is on water |
Program a Kodu (red) to move when you use the arrow keys | · Programming movement |
Program the blue kodu to follow the red kodu or use different keys (e.e. WASD) | · Programming movement |
Program the red kodu to pick up a turtle when you press a button (e.g. space bar) | · Programming an object to hold something |
Program the red kodu to put down a turtle when you press a button (e.g. control button) | · Programming an object to drop an object |
You could also program the blue kodu to pick up and drop items. | · Programming an object to hold and drop an object |
Score a point for every turtle that you save | · When a turtle vanishes, score 1 point (e.g. red) |
Birds score a point for every turtle they eat | · When a turtle vanishes, score 1 point (e.g. blue) |
Make the turtle a creatable so that you can program turtles to randomly appear. Limit the number created (20) | · Changing settings of an object to make it creatable
· Limiting numbers that can be created (this prevents too many resources in your world, which can cause the game to crash) |
Add timings so that the birds (jets) don’t immediately eat the turtles | · Programming so that events only happen in a specific condition |
Add clouds that create turtles at different times in the game, e.g. every 2/3/4 seconds | · Using timings to cause events in the game |
When all turtles are saved or a time period has passed, the game can end | · Tell the user whether they have won or lost, dependent on a score system |
Red Kodu Code:
Cloud 1 Code:
Bird Code (Jets):
Turtle Code:
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