Christmas-based technology activities You can find this article on the TES Subject Genius blog for Computing. Here I list ideas to use technology across the curriculum as well as in your computing lessons to add a Christmas flavour to your lessons.
How technology transformed my pupils' engagement This article was written for the TES' Google-sponsored hub: Teaching for Tomorrow. It contains a range of articles with a wealth of ideas to implement in your classroom. My article focused on the following uses of technology: immersive worlds to aid creative writing inspirational videos visual interactive reward systems presenting information... Continue Reading →
Here are some resources for Kodu lessons that were completed over a period of four 2-hour sessions with Year 5 and 6 pupils. Pupils have a checklist for each lesson focused on a different aspect of the game and its development. Pupils develop their own skills by working through game task ideas and skills aimed at... Continue Reading →
Kodu Code Help Booklet Kodu Challenge Cards A great way to engage pupils, if you have the opportunity, is to have a ‘Kodu Day’ or a ‘Game Design Day’. Pupils are able to quickly develop their skills and over the course of a day can create a game. You may want to do this in... Continue Reading →
Chapter 9: Create an animation or mini -game to explain the events of the chapter. They could include: · Playing football with Kensuke and the orangutans · Saving baby turtles by chasing away the birds and carrying turtles to the sea Download Kodu file here: https://www.dropbox.com/s/gob1071payi2rqh/Kensuke%27s%20Kingdom%20Chapter%209%2C%20by%20%40KoduClassroom.Kodu?dl=0 Firstly, I would build my world. It would need... Continue Reading →
Download video of animation here: https://www.dropbox.com/s/kxgk4d26p5devzu/Kensuke%20Chapter%201%20Introduction.avi?dl=0 Download Kodu game file here: https://www.dropbox.com/s/cyz0utpyqy4ubya/Kensuke%20Introduction%2C%20by%20%40KoduClassroom.Kodu?dl=0 Kodu is also effective as a storytelling device, not purely as a game development environment. Objects and characters in the game can have speech bubbles and can be programmed to respond when particular things are said. It is also possible to create cut... Continue Reading →
Kodu is not only for making games, which makes it suitable for use in a range of contexts across a range of subjects. It can be used for storytelling, explaining a concept or information or modelling ideas creatively. Some pupils will create beautiful worlds, whilst others may focus more on the programming, which means that... Continue Reading →